![]() ![]() Purchase and fly the most iconic airplanes and helicopters from WWII up to the modern day.Enjoy multiplayer with friends, and even fly together in the same aircraft for multi-crew missions!.Mission generator included allowing rapid mission creation.Create your own missions and campaigns for unlimited gameplay!.Hundreds of land, air and seaborne AI vehicles.New breathtaking effects for explosions, clouds, fog, fire, and smoke.State-of-the-art graphics with amazing lighting, shadows, and performance.Play all DCS World modules from one DCS World version.Fly the TF-51 Mustang and Su-25T attack jet for free!.Includes 156 free and fully operational weapons systems, 105 ground vehicles, 19 ships and 84 AI-controlled aircraft.Includes 20 fully-equipped operational airbases, millions of buildings and trees, and thousands of kilometers of usable roads and railway.Includes a beautiful, free, and highly detailed map of the Caucasus region that includes south western Russia and Georgia.One-of-a-kind, internally developed graphics engine that looks amazing from 0 to 80,000 feet.The most realistic Free-to-Play digital battlefield ever.The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C Warthog or the F/A-18C Hornet. New maps in development include the Persian gulf, Syria and others.ĭCS World is fundamentally a deep, authentic and realistic simulation designed also to offer a more relaxed gameplay to suit the user and his particular level of experience and training. Current regions to battle include the Caucasus, Nevada Test and Training Range, and Normandy 1944. When your game is handled like that, it’s no wonder it only gets worse as time goes along.DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Korean War, Vietnam, Gulf War and others. You can the remove the stun mechanics in artillery that no one likes, you can increase shell velocity back again and can adjust how much damage vs how fast it fires based on these new mechanics.īut of course, WG doesn’t listens and they don’t listen because they put the wrong people in the development which means that people inside wargamming developing department which actually have the right idea of how to develop the game don’t get a say on anything and on top of that, not only do the lead developers don’t have a clue as how to balance the game, they also let the marketing section heavly dictate the balance of the game. Now just lower the base amount of damage that artillery does and you have controlled effectively how artillery works. Make the shells have 0 penetration so that it doesn’t matter what tank they hit it will never penetrate and because it does 66% of the damage it will reliable do an amount of damage. What this change also does is to allow for artillery to be changed based on this. This makes HE damage consistent and regardless of whether it is a big derp gun or a small calliber gun, HE is always useful as it is a way to counter armor, especially for tanks that get into practically invunerable hulldown positions. If it penetrates it does full damage, if it doesn’t it does a certain percentage of damage, let’s say for the sake of using a number 66%. You could do something simple and elegant like. What needs to change is for armor not to be taken into account when you fire HE. Yes actually, but obviously this is not it, not by a long shot. Did HE shells need change in the first place. ![]()
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